Prevalence and Predictors of Internet Gaming Disorder among Adolescents

Document Type : Original Article

Authors

1 Lecturer of Community Health Nursing, Faculty of Nursing, Zagazig University, Egypt

2 Lecturer of Pediatric Nursing- Faculty of Nursing- Zagazig University, Egypt,

Abstract

Internet Gaming Disorder (IGD) refers to recurring and persistent use of internet to engage in online
or offline video games often with other players leading to significant impairment or distress. The
aim of the present study was to assess prevalence and predictors of internet gaming disorder among
adolescents. Design: A cross-sectional descriptive design was utilized. Methods: A sample of 555
adolescents randomly selected by using a multi-stage cluster sampling from preparatory and
secondary schools in Zagazig, Minia El Kamh, and Abo Hammad cities, Sharkia Governorate,
Egypt. Data were collected by using two tools, first tool a questionnaire sheet to assess; socio-
demographic data and gaming behaviors, second tool; Internet Gaming Disorder Scale Short-Form
(IGDS-SF). Results revealed that the prevalence of internet gaming disorder among the studied
adolescents was 7.9%. Also, the results demonstrated that overcrowding, bad relation with fathers,
parents limit on gaming time and suffering from chronic disease are statistically significant positive
predictors of IGD among adolescents. Conclusion: The prevalence of IGD in this sample was
relatively moderate as compared to previous studies and identifies the predictors of those with IGD.
Recommendations: Designing and implementing tailored innovative interventions for adolescents
with internet gaming disorder.

Keywords