Background: Gaming disorder has become a significant health issue in pediatric care. While gaming is an important form of entertainment, excessive children's gaming may cause serious consequences for them and may be addicting. Aim: This study aimed to evaluate the effect of a parent-based module for preventing gaming disorder and improving self-regulation among children. Design: A quasi-experimental research design. Setting: This study was carried out in two governmental schools; Khadija Bent Khuaylid and Al-khulafaa Alrashidin preparatory schools, at El-Maasara Administration, Cairo Governorate, Egypt. Sample: A multi-stage random sample was used composed of 314 children and their parents. Tools: Three tools were used in this study: 1) A Structured Interviewing Questionnaire for children and their parents. 2) Game Addiction Screening Test. 3) Self-Regulation Questionnaire for Children. Results: The current study revealed that nearly one-tenth of parents and children had poor knowledge, which changed to slightly less than three-quarters and two-thirds of parents and children respectively having good knowledge after the intervention. As well, before the intervention, slightly less than three-quarters had high game addiction and nearly four-fifths had low self-regulation, while after intervention they changed to more than three-fifths had low game addiction and less than three-fifths of children had high self-regulation. A negative statistically significant correlation was detected between children’s total knowledge scores and their total scores of the game addiction screening test as revealed by r = -0.132 and P<0.044. There was also a positive statistically significant correlation between children’s total knowledge scores and their self-regulation (r = 0.316 at p = 0.047) after 3 months of module intervention. Conclusion: Implementation of the parent-based module had positive effects in improving knowledge scores of children and their parents. As well, children’s game addiction scores were decreased and there was an improvement in children’s self-regulation after the implementation of parent-based module. There were negative statistically significant correlations between children’s game addiction with total knowledge and self-regulation scores. Recommendations: Parent-based module intervention guidelines on gaming disorder and self-regulation should be given to school-age children and their parents to prevent gaming disorder and improve their self-regulation, knowledge, and behaviors. Further research is needed to understand the underlying causes of video and internet gaming addiction and to explore effective preventative or intervention strategies for these children.
Ramadan Ghareb, S., & Abd Alsemia Elewa, A. (2021). Parent-Based Module for Preventing Gaming Disorder and Improving Self-Regulation Among Children. Egyptian Journal of Health Care, 12(4), 1806-1824. doi: 10.21608/ejhc.2021.277818
MLA
Safaa Ramadan Ghareb; Azza Abd Alsemia Elewa. "Parent-Based Module for Preventing Gaming Disorder and Improving Self-Regulation Among Children", Egyptian Journal of Health Care, 12, 4, 2021, 1806-1824. doi: 10.21608/ejhc.2021.277818
HARVARD
Ramadan Ghareb, S., Abd Alsemia Elewa, A. (2021). 'Parent-Based Module for Preventing Gaming Disorder and Improving Self-Regulation Among Children', Egyptian Journal of Health Care, 12(4), pp. 1806-1824. doi: 10.21608/ejhc.2021.277818
VANCOUVER
Ramadan Ghareb, S., Abd Alsemia Elewa, A. Parent-Based Module for Preventing Gaming Disorder and Improving Self-Regulation Among Children. Egyptian Journal of Health Care, 2021; 12(4): 1806-1824. doi: 10.21608/ejhc.2021.277818